CLOSED TECHNICAL PREVIEW — NOT PRODUCTION READY

Request Evaluation Access

We're early. We're only taking on teams building the next Rimworld, Kenshi, Dwarf Fortress—systemic NPC at scale. Know the flow before you submit.

The Handshake Protocol

Friction is intentional—we want the right fit. This is a state machine: you are either in, or you are out.

PHASE_01 // QUALIFICATION
The Friction Filter
You pay the $300 qualification fee or book a technical interview. We disqualify hobbyists here. If you can't justify the cost or the scrutiny, you aren't ready for the kernel.
PHASE_02 // INJECTION
Clean Room Integration
Access Granted. You receive the SDK. You integrate the Kernel into a vertical slice. We check in not to ask "how is it," but to ask "what broke?" We want your harshest feedback.
PHASE_03 // EXECUTION
Commit or Abort
The evaluation ends. We review the integration. If Warweaver solves your $10M burn-rate problem, we discuss a full license. If not, we part ways. No rolling subscriptions. No zombie accounts.

The Qualification

This is a closed technical preview. The product is not production-ready. The $300 evaluation fee exists to filter serious teams from hobbyists. We're not looking for hobbyists. We're looking for teams building the next Rimworld, Kenshi, or Dwarf Fortress. If you're building a linear RPG, close this tab. You don't need us. If you're building a simulation where "emergent behavior" is the core loop—and it's currently failing—then we talk. Apply below.

Unity support only. Additional engines coming soon.
Rimworld, Kenshi, Dwarf Fortress–scale. Systemic, non-scripted NPC—that's the sweet spot.